Castle DOOM | An all-new map for Doom 64 EX+!

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DoodlesGDX
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Castle DOOM | An all-new map for Doom 64 EX+!

Post by DoodlesGDX »

This is a new map created exclusively for the new Doom 64 EX+ source port! This features the new monsters in the port, those being the Revenant, Arch-Vile, the Chaingunner, and the Spider Mastermind. Playing it just requires the Doom 64 WAD (can be found in the Steam, Epic Games, and GOG releases.), and Doom 64 EX+. Freelook and jumping probably work, but aren't encouraged when playing.

DOOMWORLD LINK (screenshots + downloads)
https://www.doomworld.com/forum/topic/1 ... oom-64-ex/
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Re: Castle DOOM | An all-new map for Doom 64 EX+!

Post by Flapperultra »

Wow I didn't know Doom 64 modding was a thing! Although now that I think about it I'm not surprised. looks like a pretty cool map.

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Re: Castle DOOM | An all-new map for Doom 64 EX+!

Post by BlueSpeedster »

Huh, that’s actually pretty cool not gonna lie…
But it was expected that the moment a Doom 64 source port was made, stuff like this would happen.
Surprised that it doesn’t work with the Nightdive remaster tho, that’s interesting to know about.
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Re: Castle DOOM | An all-new map for Doom 64 EX+!

Post by DoodlesGDX »

BlueSpeedster wrote:
Mon May 01, 2023 10:07 am
Surprised that it doesn’t work with the Nightdive remaster tho, that’s interesting to know about.
the map does not work on the nightdive remaster or vanilla EX due to it including the lost monsters (chaingun guy, revenant, arch-vile, and spider mastermind). these monsters were included in EX+ for mappers to use, and are not present in EX or the remaster.
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