Super Mario Bros. Friends HTI 2026 DEMO

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matrix484
Posts: 2
Joined: Tue Oct 06, 2026 4:16 pm

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Powered by the proven 1UP Engine, developed solely by me and based on WasabiCatto's Mario Worlds Delta. This new and improved demo takes the experience to a whole new level, marking a significant overhaul from the previous SAGE 2023 demo. This game now uses the latest version of Godot, replacing GameMaker. And here's the secret:

I made this 2.5D game in a 3D world.


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The game now has an improved level design focusing mainly on immersiveness and a cinematic feel and look. Also, the game's difficulty is toned down a lot, making it more accessible. So, no more kaizo or troll elements in the game 😉.

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A mix of 2D and 3D elements inspired by Yoshi's Island and New Super Mario Bros. perfectly synced in harmony to give you an uninterrupted experience. Plus, to make matters even better, the environment is inspired by many AAA games, focusing on balancing realism and stylization. Without any clashes.

Buuut, there's a catch:
It's gonna be a resource-intensive game.


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Powered by Jolt Physics, objects react more dynamically to the player and surroundings than before.
It also retains the spatial audio and the haptic feedback from the previous demo.

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CPU: Any processor with a max speed of 2.4GHz or Higher with a minimum of 4 cores.
RAM: 4GB or more
Storage: At least 150MB of disk space is required
Graphics: Since this demo runs in Forward+ rendering mode, you either need a Vulkan or DirectX-compatible graphics card. If you don't have these, then the game will use a fallback compatibility renderer using OpenGL 3.

Loading times may also vary depending on your storage speed and shader compilation.


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Q: My game frequently gets FPS drops
A: In the main menu (pause the game if you're not in the main menu), go to Settings -> Video -> Graphics. Set the option to the level that your computer can handle. But even if that happens on lower settings, leave the issue in the comments section, and I'll handle it.

Q: Holy Bloom Batman, MY EYES ARE BURNING!!!!
A: In the main menu (pause the game if you're not in the main menu), go to Settings -> Video -> Bloom. You can change the slider to tone down the bloom effect.

Q: I'm getting long loading times
A: It depends on your computer's CPU and the type of storage. Note that either a weak processor or a hard drive (not SSD) can severely impact loading times.

Q: The camera is moving weirdly
A: In the main menu (pause the game if you're not in the main menu), go to Settings -> General -> Camera look ahead distance and bring down the value. The lower the look ahead distance, the fewer objects you see ahead.

Q: Oh wow! I caught a bug
A: Just leave it in the comments section, and I'll handle it.

Q: I'm just getting distracted by the camera
A: In the main menu (pause the game if you're not in the main menu), go to Settings -> General -> Camera Effects and turn that off. But it will disable the camera shakes and the camera sway effect.

Q: Is there Saving/Loading mechanism?
A: Nope. I have not implemented it yet. But if you want to skip the prologue, hold the select key (the backspace one) and click on the play button in the title screen.

Q: The game freezes while I'm playing even when my FPS is high
A: When any action is performed that has spawning mechanics, the game will freeze in a short time to compile the shaders used on the object.

Q: There are too many 1-wide jumps in this game
A: When you move, keep holding the run button. When you're about to shoot fireballs, release the run button, and tap them. After you shoot move the player by again holdig the run button and using the left/right button. In that way, you can easily clear all the levels. Excuse the level design, I'll be soon rolling out new patches that will soon tone down the level difficulty.

Q: Why is there a "fahhhhhh" sound when I die?
A: I wish I could change it. But due to time constraints, I can't. College has eaten nearly 90% of my day, and I barely have time to work with all the real-life stuff piling up. And college has been even moar strict than last year, not even allowing laptops in lab classes, and they're like "WiLl YoU pLeAsE sPeNd SoMe MoAr TiMe WiTh MeHhHhHhH......?"

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  • In this level, A pretty Chill Level/Turquiose Tropics 1 has issues with the setup, where there are chances that players can clip through the ground and die. It's mostly due to the Terrain3D collision system in Godot. It is fixed, but the chances are less likely to occur. There are also some depth issues in the same level when the player approaches the platform while moving along the Z-axis.
  • The game's visuals might have a dull, flattened, or less saturated look on certain monitors, especially the non-HDR ones, as the game is developed on an HDR monitor. For best results, use an OLED, CRT, or an LCD monitor that supports HDR output.
  • The game may slow down in the World Map when on higher graphics settings. The only fix is to lower the graphics level.
  • Koopas sometimes die just when you were about to pick them up, so uhh I'm not able to fix it due to time constraints.
 ! Message from: matrix484
If you're facing issues with the site slowing down or not downloading, check this game at https://matrix484.itch.io/smbf
 ! Message from: matrix484
This game now uses Direct3D 12. In case if the game crashes/black screens related to graphics, PLEASE try launching the game again in the command line using

Code: Select all

--rendering-driver vulkan


 ! Message from: matrix484
NOTE: The game's title isn't finalized yet. You may expect another title change soon...
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smbf_demo_final_cgs26_phase2.zip
Updated version. Please download this!
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smbf_demo_final_cgs26_phase2.zip
Updated version. Please download this!
(108.08 MiB) Downloaded 113 times
smbf_demo_final_cgs26_phase1.zip
(108.55 MiB) Downloaded 136 times
smbf_demo_final_cgs26_phase1.zip
(108.55 MiB) Downloaded 136 times
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