This is a demo for a brand-new PC (Windows and Linux) re-imagining for Sonic The Hedgehog 2, made with the Godot Engine using Sonic Worlds Next!
Features:
Sonic, Tails, and Knuckles are playable will all of their special abilities! Dropdash, flying, climbing, and gliding!
Option to toggle between the old 4x3 aspect ratio, or 16x9 for a more modern experience.
5 playable zones in this demo alone, with 2 acts each, resulting in a pretty hefty 10 levels, and even a boss at the end!
Completely retouched sprites and art throughout to truly make the game feel even more alive, while still feeling faithful to the original!
A rerecorded soundtrack, faithful to the original game but with higher-fidelity percussion and some new (and old) flair!
Restoration and re-imagining of some previously scrapped content from the original game!
The Elemental Shields from Sonic 3 make a return! Get a regular blue shield, and when you break a second monitor, you can get any Elemental Shield!
Four hidden Character cameos, three classic characters from Sonic, and another one just for fun. Can you find them all?
Not bad but honestly, i wouldn't call this a "native PC port" especially since it's made in worlds next which is incredibly inaccurate. Aside of that this doesn't feel accurate so there's no point of calling this "native PC port", moreso a remake or recode would fit it more. Aside of that, pretty nice.
Not bad but honestly, i wouldn't call this a "native PC port" especially since it's made in worlds next which is incredibly inaccurate. Aside of that this doesn't feel accurate so there's no point of calling this "native PC port", moreso a remake or recode would fit it more. Aside of that, pretty nice.
"it's made in worlds next which is incredibly inaccurate" hi I'm the head programmer for that framework, I find this comment incredibly unhelpful .
Worlds Next is an open source framework anyone can submit a contribution to and if not contribute they can submit an issue for it, and I want to acknowledge Ikey's efforts here because I've been keeping a close eye on the development of this game and Ikey actually went out of their way to fix some of the inaccuracies in the framework to get them more inline with the original game, there's still a lot of work todo but I want to acknowledge Ikey's effort here as we're still talking about improving the framework and I'd encourage people to pitch in and help out if they can.