Sonic the Hedgehog 2: Gear Shift(previously known as Sonic 2 SMS/GG 16-Bit) or it's alternative
JP subtitle:
Running for Miles, is a re-imagining of
Sonic the Hedgehog 2 for the
Sega Master System and
Game Gear, updated with
16-Bit graphics inspired by those of the likes of
Sonic 2 and
Sonic CD.
The goal of this project to bring out the best aspects of the original game, while correcting major issues and bringing some new ideas to the table.
This demo features
2 zones to play,
Under Ground Zone and
Sky High Zone!
Plot Synopsis
► Show Spoiler
Shortly following his first journey across South Island, Sonic the Hedgehog relishes in the peaceful aftermath of his encounter with Dr. Ivo Robotnik.
Some time relaxing later though, he opens one eye to find no sign of any of his flicky friends... Before he let that thought linger, the hedgehog hears something swoosh by, looking to only see Dr. Robotnik chasing after his new friend, Miles "Tails" Prower!
Try as he might, Sonic could only catch up just in time to see the mad doctor snatch his buddy and take off, only leaving a note written by the
diabolical doctor behind, taunting the hedgehog that he is holding Tails hostage in the Crystal Egg Zone in exchange for the six Chaos Emeralds!
The note also remarks that Robotnik has built a new series of robots that is awaiting to destroy the hedgehog at every turn of the island, called "Master Robots"...
After reading the note, Sonic sets out to thwart Dr. Robotnik's scheme and save his friend!
Screenshots
Team Credits
► Show Spoiler
StarrydustNova - Leader, Game Design, Stage and Character Art, Level Design
_Sonc - Co-leader, Game Design, Stage and Character Art, Level Design
MichaelWave - Game Design, Stage Art, Concept Art
MarktheMaster91 - Coding
jao583 - Level Design, Coding
joshyflip - Stage and Character Art, Coding, Level Design
jtn00b - Coding
Dark - Coding
Beta Nexus - Stage Art
BlueSpeedster - Coding
Leirnabs - Coding
The_FakeFlamer - Coding
CartoonsAnimate22 - Character Art
LunarCryptik - Composer
ProjectFM - Composer
AyoImDavid - Composer, Stage Art
HazelSpooder - Game Design, Playtester
KGL - Level Design, Playtester
This doesn't list everyone who helped with the game, just those that are in the team! Please view the in-game credits
for the full credits of who helped us make this game come true! If you are any of those people, you're too cool!
Changelog
► Show Spoiler
[* = Major, - = Minor]
--Version 2.0.1--(46 downloads)
* Overhauled the entire game from last year.
Simply put, it's an entirely different game, but I'll list the changes anyways.
* Title screen has received an overhaul, completing it with new animations and whatnot.
* Completely remade Under Ground Zone! Minecarts are now also way better, I promise.
* New set of sprites for Sonic, Tails, Eggman, pretty much everything.
* New SEGA Logo and Team Supernova splash screen.
* Added a data select! You may now save your progress, including any emeralds you've collected
and when you beat the demo.
* Added Sky High Zone!
* Added some hidden sound test cheats for the level select, can you find them?
--Version 2.0.2--
* Made trigger stuff invisible as they should've been, sorry for the inconvience!
* Fixed priority issues with lava.
* Misc. other major issues have been addressed.
Known Issues:
Burrobots tend to hide behind level geometry when appearing, watch out!